backgrond

Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Tuesday, 8 December 2015

NC: Narrative: Poster in Maya


In a separate Maya file to our environment, I have made a stand for the poster. I have created simple shapes and added the poster through a UV. I didn't go into too much detail into the design of the stand, as it's only on screen for a few seconds.

NC: Narrative: Environment finished.



NC: Narrative: Fully rigged Assistant

Through the help of Alan, I was able to bind the skeleton rig to the model. I had some trouble with this at first, as I was unable to bind the arms/head joints to the model. However, it is now fully rigged and ready for skinning.




NC: Narrative: Texturing the Environment.

So now that the modelling of the environment is pretty much finished I have almost also completed the texturing. I only have to add the wall texture of the tent and its ready for animating! The lighting I had help from Alan so at least I don't need to worry about that! Thanks Alan. :) But the image from the render view came out rather dark. But its all there.


Monday, 7 December 2015

NC: Narrative: Rigging the Assistant

By following the rigging tutorials from last year, I have created the skeleton for the Assistant. It took me longer than I'd hope and due to the shape of the model some things are a little irregular, like the shape of the spine, but it does still work.

Friday, 4 December 2015

NC: Narrative: Rigging Oliver.

Having a little difficulty making the toes, fingers and the jaw do their thing but the rest of the rig works really well. I will have to get that fixed. The restraints on the elbows need re-doing as they don't bend correctly.